Demobilization

Demobilization reduces an enemy robots' top speed when applied. It is used in PVP, and certain NPCs can also demobilize, especially high-tier ones.

Countermeasures
Certain robots can resist demobilization effect. Notably, every combat robot from Nuimqol Union has this bonus. MK2 haulers also all possess a small demobilization resistance.

Some modules can also be used to further modulate the effect of demobilization. Armor plates and evasive modules give a 5-15% demobilizer resistance per module (depending on tier and size of module)

On the other hand, a LWF gives a negative demobilization resistance, counteracting any bonuses from other sources and exaggerating demobilizer effect. Weapon stabilizers also give a small negative resistance.

Demobilizers
''In-game description: Demobilizer modules use microwave blasts to heat the hydraulic fluid inside robotic joints. This effect causes unstable engine function which forces the targeted robot to slow down.''

Demobilizers are the most popular way to slow down and ensnare prey in PVP. The effect, once applied, lasts for a full cycle even if range is exceeded or line of sight lost. There are two types of demobilizer, different in effect and mechanics.

Short range demobilizers
Do not require line of sight and have a higher potential demobilization. Rely less on Demobilization extension for efficiency and are most widely used.

Long range demobilizers
Conversely, long-range demobilizers need a line of sight to work and use much more accumulator and fitting resources. As their name suggests, this affords them a much higher range, twice as long as short ranged. This range is further increased by extensions. Their effect negligible at base and may seem useless but grows with Demobilization extension, reaching half the efficiency of equivalent short-ranged demobilizer once maxed.