SAP

Mechanics
SAP system is the way to influence the stability of Beta outposts. Each outpost that is currently owned by a player corporation, has a stability meter, represented by a number and icon above it when in Map view. This meter is how strong is the control of said corporation is over the outpost in question.

Whenever the owner corporation completed a SAP, they get a bonus to stability of the outposts.

Conversely, whenever anyone except allies of corporation completes one, they reduce the stability.

When it hits zero, outpost loses the ownership, and become neutral. To capture it, a corporation needs to complete any sap activity.

Passive SAP
Passive SAPs require a member of a corporation standing in the capture circle for about 10 minutes. Leaving the cicrle resets the counter for a player, but each player has his own timer you can see in the Invasion Window.

Reward is given for everyone with at least 1 point of capture when the SAP is captured and usually consists of plasma and kernels. In rare cases it can also include an EP booster (+1x, 1hr). The chance for EP booster is higher if the outpost stability is low.

Passive SAPs are worth 10 points to stability of the outpost.

Active SAP
To complete an active SAP, you will need to target the SAP and activate SAP Hacking module. Hacking process will take around 10 minutes, and will not be reset if a player deactivates it or leaves the area. Hacking progress is individual, but everyone with at least 1 point of capture will recieve an EP reward on succesful capture.

Loot reward consists of Niani Cortexes used for MK2 bot production, with higher stability meaning more and more valuable Cortexes. At low stability it can also drop an EP booster (+1x, 1hr)

Active SAPs are worth 15 points to the stability of the outpost

Specimen SAP
Specimen SAP require a player to deposit several special commodities, Outpost Energy Modulus into the SAP. It is one of the faster SAPs, with time to complete ranging from 6 to 8 minutes.

Progress is individual, and several players depositing at once will only get a total of single point for themselves, not the corporation. Therefore, the optimal way to make one is usually a Daidalos loaded with 18 (maximum possible amount) OEMs depositing them in normal order.

Loot reward consists of Niani Cortexes used for MK2 bot production, with higher stability meaning more and more valuable Cortexes. At low stability it can also drop an EP booster (+1x, 1hr)

Specimen SAPs are worth 15 points to the stability of the outpost

Destruction SAP
Destruction SAP is a little bit unique compared to previous ones. First of all, the progress is not individual but corporate. And second, it is theoretically the fastest type, as it has no limits to players contributing at once.

To complete it, the corporation needs to shoot the SAP with any weapon possible. Note that it has a surface size of 6 m and medium weapons start to lose effectiveness when shooting it, while large weapons are next to useless.

Destruction SAP has a total of 30,000 HP with no resistances and whichever corporation did more damage to it at the moment when it's destroyed, gets to affect the outpost. This also means you can use it tactically, to deny your enemy doing it by doing 15,001 or more damage but not completing. Loot reward consists of PVP ammo of the relevant faction to the island (e.g. Alsbale SAPs will drop Missile ammo, Kentagura - laser ammo)

Destruction SAPs are worth 15 point of stability of the outpost