Game Guide

= Getting Started =

Complete the Tutorial
First things first, you need to complete the tutorial if you haven't done so already.

It is recommended that you experiment, play around, and get familiar with the UI and systems during the tutorial.

If you are stuck, there is a long drawn out version of the games tutorial. You can skip to the part you are stuck on and watch how it is done. mHd3nOHvEuM&t=627s

Disclaimer for Choice
Once you have finished the tutorial you will be asked to choose from one of four paths.

It is important to note that this will give you a few starting robots of minor value, as well as a couple of extensions automatically assigned for you.

Although the starting robots and extensions will be a great help to begin your journey, they are largely irrelevant in the big picture, so don't worry too much about wanting to do something else later on in the game.

After you get experience, earning additional EP and NIC will become easy, and you can branch out into the game however you would like, regardless of your starting choice.

Pelistal (Green) Path
Pelistal combat robots specialize in missiles and shields. They reward positioning and tactically clever pilots.

Missiles have a distinct advantage over the other two types in that they can shoot over terrain, as well as adjusting distance based on ammo instead of weapon choice.

Although there is still major advantages to fully committing to a short range or long range fit, the ability to adjust on the fly cannot be neglected.

In general, Pelistal hit hard and slow, with a good assortment of ranged and close combat options.

The Pelistal EW robots specialize in draining and neutralizing opponents accumulators.

Nuimqol (Blue) Path
Nuimqol combat robots specialize in speed, survivability, and damage. They excel in small engagements, surviving, and initiating combat.

The Nuimqol weapon of choice is their magnetic turrets. They have the highest damage output, but are generally shorter range than the other classes.

Nuimqol EW robots specialize in ECM technology, causing other robots to lose their target locks.

Thelodica (Yellow) Path
Thelodica combat robots specialize in long range and resistance. They are a good mix between speed, range, survivability, and damage output.

The Thelodica weapon of choice are laser turrets. Their weapons have the longest range and quickest cycle time (they shoot the fastest).

Thelodica EW robots specialize in sensor suppression, causing opposing robots to have much harder times locking their opponents.

Industrial (Indy) Path
Industrial robots specialize in mining, harvesting, and hauling. Although you will need help from your combat counterparts, industrial bots are the backbone of production in Nia.

Industrial robots sport mining modules, harvesting modules, and large cargo capacities for carrying resources.

Industrial robots also have strong abilities on the battlefield holding repair modules, energy transfers, and other logistics.

Some Industrial robots are also useful in exploration.

Disclaimer for Goals
There are a near endless possibility of things you can do in this game. That is the beauty of a player driven sandbox game.

These goals are recommendations to get yourself situated and started in the game, and generally will make you have an easier time transition into doing whatever you want to do.

By no means is anything in this game required, if you want to go try and take an island over with a brand new character and nothing but sheer will, you can try that.

It may fail, it may never work, but you can try and do anything you want as long as it brings you enjoyment; however, most people enjoy progression and success, and that is what these goals are laid out to accomplish.