Beginners Survival Guide

New player survival guide for Perpetuum
Perpetuum Online features a number of mechanics common to open-world PVP sandbox MMOs that you will need to understand and anticipate to steadily work your way up in the game.

How to die and not cry
When you die in Perpetuum your robot is destroyed and half of your modules, ammo, and cargo will drop into a loot container where you died. This will happen when you are killed by a player or NPC on any island for any reason.

Despite your, or anyone else's, best efforts: Death is Inevitable.

The trick is to prepare for this eventuality, minimize the impact of losing a robot to your overall progress, and to take on strategies to avoid or mitigate these losses.

Don't fly what you can't afford to lose
This mantra dictates that a player should not undock in a robot that - should they lose it - would mean a catastrophic set back for the player to regain those assets.

So before you leave Terminal, ask yourself: "Can I afford to lose this robot and everything on it?"

Of course it is never good to lose anything. But if you understand there is always the possibility, this mantra will be an important gut-check before embarking onto the surface of Nia.

Know the risks!
Perpetuum is a deep and complex game built around a central concept of Risk and Reward. The greater the Risk: the greater the Reward.

As such different islands, NPCs, assignments, and other mechanics will have variable amounts of risk and reward, and its important to know what you are getting yourself into first.

PVP Risk: Open PVP and Closed PVP Zones

 * Alpha Islands are Closed PVP zones. You can only engage in PVP if you decide to PVP-Flag yourself.
 * Beta Islands are Open PVP zones. You can shoot and be shot by any player, at anytime, for any reason, with zero consequences for the victor.

PVE Risk: NPCs
NPCs come in all varieties of types, classes, levels/difficulties, and roam in different size groups. NPCs will "aggro" against you or a player if you aggress them or approach within a certain range depending on their outward behavior type.

NPC Behavior Types

 * Orange NPCs: aggro if targeted, shot, or have any module activated on them.
 * Red NPCs: aggro based on proximity and visibility on nearby players.