Ammo

From Open Perpetuum

Ammo is required for guns, missile launchers and some industrial modules such as miners and harvesters to work.

The ammo statistics vary, however, allowing you to adjust your damage type and sometimes range and even damage amount.

Here's a quick rundown on usable ammo types:


Bullets

Small

Used by small autocannons. Typically have a short optimal range but high falloff



Damage
Name Chemical Kinetic Seismic Thermal Total dmg Toxic Range modifier
Small 'Flechette' bullet 6 6 6 18 1 +25%
Small armor-piercing bullet 12 6 18 1
Small chemoactive bullet 6 6 6 18 1
Small composite bullet 6 12 18 1
Small metal-ceramic bullet 4 4 10 18 1
Small TFJ bullet 3 6 6 6 21 1
Medium

Used by Medium Machineguns and Autocannons. Typically have short optimal range compared to other faction but can boast extreme falloff ranges



Damage
Name Chemical Kinetic Seismic Thermal Total dmg Toxic Range modifier
Medium 'Flechette' bullet 12 12 12 36 2 +25%
Medium armor-piercing bullet 24 12 36 2
Medium chemoactive bullet 12 12 12 36 2
Medium composite bullet 12 24 36 2
Medium metal-ceramic bullet 8 8 20 36 2
Medium TFJ bullet 6 12 12 12 42 2

Slugs

Small
Damage
Name Chemical Kinetic Seismic Thermal Total dmg Range modifier
Small 'Magnedart' slug 30 30 -20%
Small chemoactive slug 8 14 22
Small compositecore slug 24 24
Small incendiary slug 13 9 22
Small liquidcore slug 13 9 22
Small UDC slug 5 11 5 5 26
Medium
Damage
Name Chemical Kinetic Seismic Thermal Total dmg Range modifier
Medium 'Magnedart' slug 60 60 -20%
Medium chemoactive slug 16 28 44
Medium compositecore slug 48 48
Medium incendiary slug 26 18 44
Medium liquidcore slug 26 18 44
Medium UDC slug 10 22 10 10 52
Large
Damage
Name Chemical Kinetic Seismic Thermal Total dmg Range modifier
Large chemoactive slug 24 42 66
Large chemoactive slug prototype 24 42 66
Large compositecore slug 72 72
Large compositecore slug prototype 72 72
Large incendiary slug 39 27 66
Large incendiary slug prototype 39 27 66
Large liquidcore slug 39 27 66
Large liquidcore slug prototype 39 27 66

Laser cells

Small
Damage
Name Chemical Kinetic Seismic Thermal Total dmg Range modifier
Small 'Apocalypse' energy cell 5 5 5 11 26
Small 'Crypto' energy cell 22 22 +20%
Small chemoactive energy cell 8 14 22
Small photokinetic energy cell 9 13 22
Small sonic energy cell 9 13 22
Small thermic energy cell 24 24


Medium
Damage
Name Chemical Kinetic Seismic Thermal Total dmg Range modifier
Medium 'Apocalypse' energy cell 10 10 10 22 52
Medium 'Crypto' energy cell 44 44 +20%
Medium chemoactive energy cell 16 28 44
Medium photokinetic energy cell 18 26 44
Medium sonic energy cell 18 26 44
Medium thermic energy cell 48 48
Large
Damage
Name Chemical Kinetic Seismic Thermal Total dmg Range modifier
Large chemoactive energy cell 24 42 66
Large chemoactive energy cell prototype 24 42 66
Large photokinetic energy cell 27 39 66
Large photokinetic energy cell prototype 27 39 66
Large sonic energy cell 27 39 66
Large sonic energy cell prototype 27 39 66
Large thermic energy cell 72 72
Large thermic energy cell prototype 72 72

Missiles

Small
Damage
Name Chemical Kinetic Seismic Thermal Total dmg Falloff modifier Optimal Range Explosion Radius
Small 'Smite' ballistic missile 8 8 21 8 45 180 4.5
Small armor-piercing ballistic missile 15 20 35 180 4.5
Small chemoactive ballistic missile 15 20 35 180 4.5
Small doublecore ballistic missile 20 15 35 180 4.5
Small HEAT-IX ballistic missile 35 35 210 4.5
Small sonic ballistic missile 40 40 180 4.5
Medium
Damage
Name Chemical Kinetic Seismic Thermal Total dmg Falloff modifier Optimal Range Explosion Radius
Medium 'Smite' ballistic missile 15 15 40 15 85 300 13
Medium 'Smite' compact missile 24 24 63 24 135 150 12.5
Medium armor-piercing ballistic missile 30 40 70 300 13
Medium armor-piercing compact missile 45 60 105 150 12.5
Medium chemoactive ballistic missile 30 40 70 300 13
Medium chemoactive compact missile 45 60 105 150 12.5
Medium doublecore ballistic missile 40 30 70 300 13
Medium doublecore compact missile 60 45 105 150 12.5
Medium HEAT-IX ballistic missile 70 70 350 13
Medium HEAT-IX compact missile 115 115 180 12.5
Medium sonic ballistic missile 80 80 300 13
Medium sonic compact missile 120 120 150 12.5
Large
Damage
Name Chemical Kinetic Seismic Thermal Total dmg Falloff modifier Optimal Range Explosion Radius
Large armor-piercing ballistic missile 45 60 105 100 350 39
Large armor-piercing ballistic missile prototype 45 60 105 100 350 39
Large armor-piercing compact missile 67.5 90 157.5 30 180 37.5
Large armor-piercing compact missile prototype 67.5 90 157.5 30 180 37.5
Large chemoactive ballistic missile 45 60 105 100 350 39
Large chemoactive ballistic missile prototype 45 60 105 100 350 39
Large chemoactive compact missile 67.5 90 157.5 30 180 37.5
Large chemoactive compact missile prototype 67.5 90 157.5 30 180 37.5
Large doublecore ballistic missile 60 45 105 100 350 39
Large doublecore ballistic missile prototype 60 45 105 100 350 39
Large doublecore compact missile 90 67.5 157.5 30 180 37.5
Large doublecore compact missile prototype 90 67.5 157.5 30 180 37.5
Large sonic ballistic missile 120 120 100 350 39
Large sonic ballistic missile prototype 120 120 100 350 39
Large sonic compact missile 180 180 30 180 37.5
Large sonic compact missile prototype 180 180 30 180 37.5

Energy Injector charges

There is only one energy injector charges, used by all sizes of Energy Injector. The difference is larger injectors have a much faster cycle time, allowing for a faster energy flow

Geoscanner charges

Artifact scanning charges

These are used to reveal hidden artifacts on the terrain. They're compatible with any geoscanner module, and after activation, the view list of all the underground artifacts within a certain range will be generated (along with the direction).

Charges list
Name Radius of scanned area
R-10 Artifact Scan Charge 1000.00m
R-30 Artifact Scan Charge 3000.00m
R-50 Artifact Scan Charge 5000.00m
Directional charges
Tile-based charges

Miner charges

Miner charges are specifically tuned to a certain mineral type and will only work on that mineral. List of existing charges:

Charge Notes
Solibdit tutorial charge, used only in tutorial and missions
Titanium
Liquizit

Harvester charges

Universal harvester charge

Other

Wall Compiler charge
Terraformer charge