Armor

From Open Perpetuum

Armor is usually the main line of defence of your robot, equal to hitpoints in most other games. Once it hits zero - you explode and lose your robot.

However, there are a lot of methods to try and keep yourself in one piece. One we won't cover here is using a Shield


Extensions[edit | edit source]

Extensions that affect armor tanking

Extension Parameter Total cost Total effect Example
Accelerated armor repair Repairer and Remote Repairer cycle 13500 EP -33% 12s >> 8s
cycle at max level
Improved armor repair Repair amount on every repairer 81000 EP +30%
Mechanics HP amount of every bot 13500 EP +20%
Complex mechanics HP amount of every bot 27000 EP +50%
Economical armor usage Reactor consumption of Armor modules 13500 EP -30%
Optimized armor usage CPU usage of Armor modules 13500 EP -30%
Remote armor repair Accumulator usage of
Remote Armor repairers
27000 EP -30%
Nuimqol robot control Repairer and Remote

repairer amount on Nuimqol bots

121500 EP +50%
Thelodica robot control Armor resistances

on Thelodica bots

121500 EP +50 pt
Syndicate robot control Armor amount

on Syndicate bots

81000 EP +10%

Armor repairer[edit | edit source]

Armor repairers are active modules that repair your armor at the start of their cycle. Frequently used on most bots, in both PVE and PVP

Small[edit | edit source]

Small repairers are characterized by their relatively high efficiency (amount they repair per Accumulator Point) but low repair speed. Usually used on assault bots, but can be used on mechs as a supplementary repair method due to their low fitting requirements and low weight.

Module Tech Level CPU Reactor Mass Accumulator use Cycle time Repaired amount
Syn-tec small armor repairer S 1 TF 20 RP 200 kg 60 AP 20 sec 30 HP
Flawed small armor repairer T0 35 TF 20 RP 250 kg 65 AP 18 sec 40 HP
Standard small armor repairer T1 35 TF 20 RP 250 kg 65 AP 15 sec 60 HP
A150 small armor repairer T2 30 TF 18 RP 225 kg 60 AP 15 sec 60 HP
A150 small armor repairer prototype T2P 29 TF 17 RP 168.75 kg 54 AP 15 sec 60 HP
Niani small armor repairer T3- 38 TF 26 RP 225 kg 70 AP 13.50 sec 70 HP
Quissot's small armor repairer T3 35 TF 25 RP 250 kg 70 AP 13.50 sec 70 HP
Quissot's small armor repairer prototype T3P 33 TF 24 RP 187.50 kg 63 AP 13.50 sec 70 HP
Microforge Aestolar small armor repairer T4 40 TF 27 RP 250 kg 70 AP 12 sec 75 HP
Microforge Aestolar small armor repairer prototype T4P 38 TF 26 RP 187.50 kg 63 AP 12 sec 75 HP

Medium[edit | edit source]

Medium repairers, conversely, repairs much more per cycle of operation but consumes much more energy as well, at a ratio considerably lower than small repairers.

Module Tech Level CPU Reactor Mass Accumulator use Cycle time Repaired amount
Flawed medium armor repairer T0 50 TF 100 RP 750 kg 330 AP 18 sec 130 HP
Standard medium armor repairer T1 50 TF 100 RP 750 kg 330 AP 15 sec 180 HP
Vautrell medium armor repairer T2 45 TF 90 RP 675 kg 308 AP 15 sec 180 HP
Vautrell medium armor repairer prototype T2P 43 TF 87 RP 506.25 kg 278 AP 15 sec 180 HP
Niani medium armor repairer T3- 57 TF 115 RP 675 kg 319 AP 13.50 sec 205 HP
F0-150 'Reparator' medium armor repairer T3 55 TF 110 RP 750 kg 319 AP 13.50 sec 205 HP
F0-150 'Reparator' medium armor repairer prototype T3P 52 TF 105 RP 562.50 kg 287 AP 13.50 sec 205 HP
CRC40 medium armor repairer T4 55 TF 110 RP 800 kg 330 AP 12 sec 230 HP
CRC40 medium armor repairer prototype T4P 52 TF 105 RP 600 kg 297 AP 12 sec 230 HP

Large[edit | edit source]

Large repairers are capable to repair around twice the medium's amount, but they're extremely demanding in terms of fitting. Only Destroyers can effectively use them; also there isn't any Flawed (T0) nor Niani (T3-) variants, but instead the Standard Prototype (T1P) is introduced.

Module Tech Level CPU Reactor Mass Accumulator use Cycle time Repaired amount
Standard large armor repairer T1 400 TF 1000 RP 1500 kg 495 AP 15 sec 360 HP
Standard large armor repairer prototype T1P 400 TF 1000 RP 1500 kg 495 AP 15 sec 360 HP
Stesodenn large armor repairer T2 360 TF 900 RP 1350 kg 362 AP 15 sec 360 HP
Stesodenn large armor repairer prototype T2P 360 TF 900 RP 1350 kg 362 AP 15 sec 360 HP
F0-330 'Reconstructor' large armor repairer T3 440 TF 1100 RP 1500 kg 478.50 AP 13.50 sec 410 HP
F0-330 'Reconstructor' large armor repairer T3P 440 TF 1100 RP 1500 kg 478.50 AP 13.50 sec 410 HP
Pandegris large armor repairer T4 440 TF 1100 RP 1600 kg 495 AP 12 sec 460 HP
Pandegris large armor repairer prototype T4P 440 TF 1100 RP 1600 kg 495 AP 12 sec 460 HP

Armor repairer tunings[edit | edit source]

Repair tuning boost the efficiency and repair speed of any equipped repairer, both normal and remote variations. Highly popular on Nuimqol bots and logistics.

Module Tech Level CPU Reactor Mass Repair cycle time Repair amount
Flawed armor repairer tuning T0 35 TF 25 RP 300 kg -3% +5.00%
Standard armor repairer tuning T1 35 TF 25 RP 300 kg -4% +8.00%
Diaptres armor repairer tuning T2 32 TF 22 RP 270 kg -4% +8.00%
Diaptres armor repairer tuning prototype T2P 30 TF 21 RP 216 kg -4% +8.00%
Niani armor repairer tuning T3- 39 TF 39 RP 240 kg -6% +12.00%
WPG3000 armor repairer tuning T3 37 TF 27 RP 300 kg -6% +12.00%
WPG3000 armor repairer tuning prototype T3P 35 TF 26 RP 240 kg -6% +12.00%
Apogenion armor repairer tuning T4 40 TF 30 RP 375 kg -8% +16.00%
Apogenion armor repairer tuning prototype T4P 38 TF 29 RP 300 kg -8% +16.00%

Remote Armor repairer[edit | edit source]

Remote repairers share most of the characteristics with regular repairers but are a little less efficient and can only be used on other bots. There is no way to use them on yourself.

Small[edit | edit source]

Module Tech level CPU use Reactor use Mass Range Repair amount Accu* use Cycle time
Flawed small remote armor repairer T0 45 TF 25 RP 250 kg 100 m 45 HP 70 AP 25s
Standard small remote armor repairer T1 45 TF 25 RP 250 kg 100 m 60 HP 70 AP 20s
Avaror GD-200 small remote armor repairer T2 42 TF 22 RP 225 kg 100 m 60 HP 68 AP 20s
Avaror GD-200 small remote armor repairer prototype T2P 40 TF 21 RP 168.75 kg 100 m 60 HP 62 AP 20s
Iuviar small remote armor repairer T3 50 TF 28 RP 250 kg 120 m 70 HP 72 AP 17s
Niani small remote armor repairer T3- 55 TF 32 RP 225 kg 120 m 60 HP 72 AP 17s
Iuviar small remote armor repairer prototype T3P 48 TF 27 RP 187.5 kg 120 m 70 HP 64 AP 17s
PPDT-Apadisiator small remote armor repairer T4 50 TF 27 RP 275 kg 100 m 75 HP 70 AP 17s
PPDT-Apadisiator small remote armor repairer prototype T4P 48 TF 26 RP 206.25 kg 100 m 75 HP 63 AP 17s

Medium[edit | edit source]

Module Tech level CPU use Reactor use Mass Range Repair amount Accu* use Cycle time
Flawed medium remote armor repairer T0 60 TF 125 RP 500 kg 200 m 110 HP 350 AP 25s
Standard medium remote armor repairer T1 60 TF 125 RP 500 kg 200 m 180 HP 350 AP 20s
Avaror GD-800 medium remote armor repairer T2 55 TF 110 RP 450 kg 200 m 180 HP 340 AP 20s
Avaror GD-800 medium remote armor repairer prototype T2P 52 TF 105 RP 375 kg 200 m 180 HP 306 AP 20s
Basio medium remote armor repairer T3 70 TF 140 RP 500 kg 225 m 190 HP 360 AP 17s
Niani medium remote armor repairer T3- 77 TF 155 RP 450 kg 225 m 190 HP 360 AP 17s
Basio medium remote armor repairer prototype T3P 67 TF 133 RP 375 kg 225 m 190 HP 324 AP 17s
ALS medium remote armor repairer T4 70 TF 135 RP 550 kg 200 m 200 HP 350 AP 17s
ALS medium remote armor repairer prototype T4P 67 TF 128 RP 415 kg 200 m 200 HP 315 AP 17s

Armor Plates[edit | edit source]

Plates increase the armor pool of your robot by a flat value and provide defence against demobilization at the expense of having a fairly high weight. Any amount of plates can be fitted to a robot (assuming you have enough Fitting), and demobilization resistance bonus stacks up linearly.

Small[edit | edit source]

Module Tech level CPU usage Reactor usage Mass HP Demobilizer resistance Surface hit size
Syn-tec light armor plate S 1 TF 15 RP 400 kg 125 HP 5% 0m
Flawed light armor plate T0 1 TF 15 RP 500 kg 315 HP 10% 0.35m
Standard light armor plate T1 1 TF 15 RP 500 kg 450 HP 10% 0.35m
Wobost-Titangrip light armor plate T2 1 TF 13 RP 450 kg 450 HP 10% 0.35m
Wobost-Titangrip light armor plate prototype T2P 1 TF 11 RP 337.5 kg 450 HP 10% 0.35m
Invigor I. light armor plate T3 1 TF 15 RP 450 kg 480 HP 11% 0.35m
Niani light armor plate T3- 1 TF 18 RP 450 kg 480 HP 11% 0.35m
Invigor I. light armor plate prototype T3P 1 TF 13 RP 337.5 kg 480 HP 11% 0.35m
Karapas light armor plate T4 1 TF 17 RP 475 kg 525 HP 12% 0.35m
Karapas light armor plate prototype T4P 1 TF 15 RP 356.25 kg 525 HP 12% 0.35m

Medium[edit | edit source]

Module Tech level CPU usage Reactor usage Mass HP Demobilizer resistance Surface hit size
Flawed medium armor plate T0 2 TF 75 RP 1500 kg 990 HP 12% 1m
Standard medium armor plate T1 2 TF 75 RP 3000 kg 1350 HP 12% 1m
Azilo-Protec Duoforge medium armor plate T2 2 TF 60 RP 2400 kg 1350 HP 12% 1m
Azilo-Protec Duoforge medium armor plate prototype T2P 2 TF 54 RP 1800 kg 1350 HP 12% 1m
Invigor II. medium armor plate T3 2 TF 75 RP 3000 kg 1450 HP 13% 1m
Niani medium armor plate T3- 3 TF 90 RP 2700 kg 1450 HP 13% 1m
Invigor II. medium armor plate prototype T3P 2 TF 67 RP 2250 kg 1450 HP 13% 1m
THL-Testudo medium armor plate T4 2 TF 85 RP 3350 kg 1575 HP 15% 1m
THL-Testudo medium armor plate prototype T4P 2 TF 77 RP 2515 kg 1575 HP 15% 1m

Large[edit | edit source]

Module Tech level CPU usage Reactor usage Mass HP Demobilizer resistance Surface hit size
Standard heavy armor plate prototype T0 60 TF 1050 RP 9000 kg 4050 HP 14.4% 3m
Standard heavy armor plate T1 60 TF 1050 RP 9000 kg 4050 HP 14.4% 3m
Vorbol p113 heavy armor plate T2 60 TF 840 RP 7200 kg 4050 HP 14.4% 3m
Vorbol p113 heavy armor plate prototype T2P 60 TF 840 RP 7200 kg 4050 HP 14.4% 3m
Invigor III. heavy armor plate T3 60 TF 1050 RP 9000 kg 4350 HP 15.6% 3m
Invigor III. heavy armor plate prototype T3P 60 TF 1050 RP 9000 kg 4350 HP 15.6% 3m
Halc heavy armor plate T4 60 TF 1190 RP 10050 kg 4725 HP 18% 3m
Halc heavy armor plate prototype T4P 60 TF 1190 RP 10050 kg 4725 HP 18% 3m

LWF[edit | edit source]

Lightweight frames are nearly the exact opposite of plates, they increase the speed of your robot considerably, but reduce armor and make you more vulnerable to demobilization. Only one LWF can be fitted at any time, making T4 LWF usually the best choice if you can afford it.

Module Tech Level CPU use Reactor use Speed

bonus

Mass Armor

hit points

Demobilizer

resistance

Flawed lightweight frame T0 5 TF 2 RP +3% 2 kg -27.50% -25%
Standard lightweight frame T1 5 TF 2 RP +15% 2 kg -27.50% -25%
MR-1000 Boogey lightweight frame T2 5 TF 2 RP +17% 2 kg -27.50% -20%
MR-1000 Boogey lightweight frame prototype T2P 5 TF 2 RP +17% 1.50 kg -26.50% -20%
Niani lightweight frame T3- 8 TF 4 RP +20% 2 kg -27.50% -25%
Eizbiogh-DFG20 lightweight frame T3 6 TF 3 RP +20% 2 kg -27.50% -25%
Eizbiogh-DFG20 lightweight frame prototype T3P 6 TF 3 RP +20% 1.50 kg -26.50% -25%
MRE 3000 lightweight frame T4 7 TF 3 RP +25% 2 kg -27.50% -25%
MRE 3000 lightweight frame prototype T4P 7 TF 3 RP +25% 1.50 kg -26.50% -25%

ERP[edit | edit source]

ERP's are the Energy Reclaiming Plates; they doesn't give additional hitpoints nor resistance points; yet it has a curious property - it can reclaim a certain percent of incoming damage type into accumulator energy (in AP). Normally there are 3 types of ERP's; each of them are geared towards one damage type (Thermal, Kinetic, Seismic).

For their designed damage type; they're able to process 70% of the incoming damage into AP, while for other types (excluding Chemical), only 15%, making them useful only in niche situations.

There isn't any chemical-oriented ERP, but all ERP's have a fixed 30% reclaimation of the chemical damage.


Module Tech level CPU use Reactor use Mass Chemical dmg
recovery
Kinetic dmg
recovery
Seismic dmg
recovery
Thermal dmg
recovery
Standard kinetic ERP T1 50 TF 15 RP 500 kg 20% 50% 10% 10%
Standard seismic ERP T1 50 TF 15 RP 500 kg 20% 10% 50% 10%
Standard thermal ERP T1 50 TF 15 RP 500 kg 20% 10% 10% 50%
Hegatex-1000 kinetic ERP T2 45 TF 10 RP 450 kg 20% 50% 10% 10%
Pyropaster thermal ERP T2 45 TF 10 RP 450 kg 20% 10% 10% 50%
SER-250 'Eruptico' seismic ERP T2 45 TF 10 RP 450 kg 20% 10% 50% 10%
Hegatex-1000 kinetic ERP prototype T2P 42 TF 9 RP 337.5 kg 20% 50% 10% 10%
Pyropaster thermal ERP prototype T2P 42 TF 9 RP 337.5 kg 20% 10% 10% 50%
SER-250 'Eruptico' seismic ERP prototype T2P 42 TF 9 RP 337.5 kg 20% 10% 50% 10%
DE-melt thermal ERP T3 53 TF 17 RP 500 kg 25% 12.5% 12.5% 60%
SER-300 'Devactico' seismic ERP T3 53 TF 17 RP 500 kg 25% 12.5% 60% 12.5%
Solitex-990 kinetic ERP T3 53 TF 17 RP 500 kg 25% 60% 12.5% 12.5%
DE-melt thermal ERP prototype T3P 50 TF 16 RP 375 kg 25% 12.5% 12.5% 60%
SER-300 'Devactico' seismic ERP prototype T3P 50 TF 16 RP 375 kg 25% 12.5% 60% 12.5%
Solitex-990 kinetic ERP prototype T3P 50 TF 16 RP 375 kg 25% 60% 12.5% 12.5%
365p-CSD seismic ERP T4 57 TF 20 RP 525 kg 30% 15% 70% 15%
Dyoriva thermal ERP T4 57 TF 20 RP 525 kg 30% 15% 15% 70%
Emerolyte kinetic ERP T4 57 TF 20 RP 525 kg 30% 70% 15% 15%
365p-CSD seismic ERP prototype T4P 54 TF 19 RP 393.75 kg 30% 15% 70% 15%
Dyoriva thermal ERP prototype T4P 54 TF 19 RP 393.75 kg 30% 15% 15% 70%
Emerolyte kinetic ERP prototype T4P 54 TF 19 RP 393.75 kg 30% 70% 15% 15%


Armor hardeners[edit | edit source]

Armor hardeners (also referred to as "resistance plates" sometimes) increase the resistance of your Armor against incoming damage by certain points. Dedicated plates (vs. Kinetic, Thermal, Seismic & Chemical) can boost your resistance by small percentage passively, or they can be activated to give a big percentage, but in turn it'll use Accumulator (like any activated module) for operation.

There are also the Universal Plates, which boosts resistance for all damage types passively, but in turn it's a purely passive module.


Chemical[edit | edit source]

Module Tech level CPU use Reactor use Mass Passive resistance Active resistance Accu* use Cycle time
Flawed chemical armor T0 25 TF 5 RP 100 kg 15 points 60 points 13 AP 10s
Standard chemical armor T1 25 TF 5 RP 100 kg 25 points 100 points 13 AP 10s
Delloy s2s chemical armor T2 22 TF 4 RP 90 kg 25 points 100 points 11 AP 10s
Delloy s2s chemical armor prototype T2P 21 TF 4 RP 67.5 kg 25 points 100 points 9 AP 10s
RePro I. chemical armor T3 25 TF 5 RP 100 kg 25 points 110 points 13 AP 10s
Niani chemical armor T3- 28 TF 6 RP 90 kg 25 points 110 points 13 AP 10s
RePro I. chemical armor prototype T3P 24 TF 5 RP 75 kg 25 points 110 points 10 AP 10s
Impetar chemical armor T4 27 TF 6 RP 100 kg 25 points 125 points 14 AP 10s
Impetar chemical armor prototype T4P 26 TF 6 RP 75 kg 25 points 125 points 12 AP 10s

Kinetic[edit | edit source]

Module Tech level CPU use Reactor use Mass Passive resistance Active resistance Accu* use Cycle time
Flawed kinetic armor T0 25 TF 5 RP 100 kg 15 points 60 points 13 AP 10s
Standard kinetic armor T1 25 TF 5 RP 100 kg 25 points 100 points 13 AP 10s
Counterpress I-230 kinetic armor T2 22 TF 4 RP 90 kg 25 points 100 points 11 AP 10s
Counterpress I-230 kinetic armor prototype T2P 21 TF 4 RP 67.5 kg 25 points 100 points 9 AP 10s
Apparod Defragger kinetic armor T3 25 TF 5 RP 100 kg 25 points 110 points 13 AP 10s
Niani kinetic armor T3- 28 TF 6 RP 90 kg 25 points 110 points 13 AP 10s
Apparod Defragger kinetic armor prototype T3P 24 TF 5 RP 75 kg 25 points 110 points 10 AP 10s
Grampier-VK kinetic armor T4 27 TF 6 RP 100 kg 25 points 125 points 14 AP 10s
Grampier-VK kinetic armor prototype T4P 26 TF 6 RP 75 kg 25 points 125 points 12 AP 10s

Seismic[edit | edit source]

Module Tech level CPU use Reactor use Mass Passive resistance Active resistance Accu* use Cycle time
Flawed seismic armor T0 25 TF 5 RP 100 kg 15 points 60 points 13 AP 10s
Standard seismic armor T1 25 TF 5 RP 100 kg 25 points 100 points 13 AP 10s
Ballistris I. seismic armor T2 22 TF 4 RP 90 kg 25 points 100 points 11 AP 10s
Ballistris I. seismic armor prototype T2P 21 TF 4 RP 67.5 kg 25 points 100 points 9 AP 10s
Formantel-DVU seismic armor T3 25 TF 5 RP 100 kg 25 points 110 points 13 AP 10s
Niani seismic armor T3- 28 TF 6 RP 90 kg 25 points 110 points 13 AP 10s
Formantel-DVU seismic armor prototype T3P 24 TF 5 RP 75 kg 25 points 110 points 10 AP 10s
Sheltor seismic armor T4 27 TF 6 RP 100 kg 25 points 125 points 14 AP 10s
Sheltor seismic armor prototype T4P 26 TF 6 RP 75 kg 25 points 125 points 12 AP 10s

Thermal[edit | edit source]

Module Tech level CPU use Reactor use Mass Passive resistance Active resistance Accu* use Cycle time
Flawed thermal armor T0 25 TF 5 RP 100 kg 15 points 60 points 13 AP 10s
Standard thermal armor T1 25 TF 5 RP 100 kg 25 points 100 points 13 AP 10s
Lava-3T thermal armor T2 22 TF 4 RP 90 kg 25 points 100 points 11 AP 10s
Lava-3T thermal armor prototype T2P 21 TF 4 RP 67.5 kg 25 points 100 points 9 AP 10s
Thermoflake thermal armor T3 25 TF 5 RP 100 kg 25 points 110 points 13 AP 10s
Niani thermal armor T3- 28 TF 6 RP 90 kg 25 points 110 points 13 AP 10s
Thermoflake thermal armor prototype T3P 24 TF 5 RP 75 kg 25 points 110 points 10 AP 10s
Hephaistos-TSS thermal armor T4 27 TF 6 RP 100 kg 25 points 125 points 14 AP 10s
Hephaistos-TSS thermal armor prototype T4P 26 TF 6 RP 75 kg 25 points 125 points 12 AP 10s

Universal[edit | edit source]

Module Tech level CPU use Reactor use Mass Passive resistance
Flawed universal armor T0 35 TF 10 RP 250 kg 20 points
Standard universal armor T1 35 TF 10 RP 250 kg 30 points
Diverter universal armor T2 32 TF 9 RP 220 kg 30 points
Diverter universal armor prototype T2P 30 TF 9 RP 165 kg 31 points
UNI300pls universal armor T3 37 TF 10 RP 250 kg 33 points
Niani universal armor T3- 41 TF 12 RP 225 kg 33 points
UNI300pls universal armor prototype T3P 33 TF 10 RP 187.5 kg 33 points
Aegis UAP-10XL universal armor T4 40 TF 12 RP 250 kg 35 points
Aegis UAP-10XL universal armor prototype T4P 38 TF 11 RP 187.5 kg 36 points

Armor NEXUS[edit | edit source]

Armor NEXUS boosts all squad members armor hitpoints for certain percent (which varies, depending on NEXUS module tier and revelant skill level) in area of at least 100m (can be raised with revelant skill) from the NEXUS operator (assuming that no other Armor NEXUS, or more than 3 NEXUSes are active in the operating area).

Keep in mind that added hitpoints are "damaged", so you have to use repairer to use the increased hitpoints.