Armor
Armor is usually the main line of defence of your robot, equal to hitpoints in most other games. Once it hits zero - you explode and lose your robot.
However, there are a lot of methods to try and keep yourself in one piece. One we won't cover here is using a Shield
Extensions[edit | edit source]
Extensions that affect armor tanking
Extension | Parameter | Total cost | Total effect | Example |
---|---|---|---|---|
Accelerated armor repair | Repairer and Remote Repairer cycle | 13500 EP | -33% | 12s >> 8s cycle at max level |
Improved armor repair | Repair amount on every repairer | 81000 EP | +30% | |
Mechanics | HP amount of every bot | 13500 EP | +20% |
|
Complex mechanics | HP amount of every bot | 27000 EP | +50% | |
Economical armor usage | Reactor consumption of Armor modules | 13500 EP | -30% | |
Optimized armor usage | CPU usage of Armor modules | 13500 EP | -30% | |
Remote armor repair | Accumulator usage of Remote Armor repairers |
27000 EP | -30% | |
Nuimqol robot control | Repairer and Remote
repairer amount on Nuimqol bots |
121500 EP | +50% | |
Thelodica robot control | Armor resistances
on Thelodica bots |
121500 EP | +50 pt | |
Syndicate robot control | Armor amount
on Syndicate bots |
81000 EP | +10% |
Armor repairer[edit | edit source]

Armor repairers are active modules that repair your armor at the start of their cycle. Frequently used on most bots, in both PVE and PVP
Small[edit | edit source]
Small repairers are characterized by their relatively high efficiency (amount they repair per Accumulator Point) but low repair speed. Usually used on assault bots, but can be used on mechs as a supplementary repair method due to their low fitting requirements and low weight.
Module | Tech Level | CPU | Reactor | Mass | Accumulator use | Cycle time | Repaired amount |
---|---|---|---|---|---|---|---|
Syn-tec small armor repairer | S | 1 TF | 20 RP | 200 kg | 60 AP | 20 sec | 30 HP |
Flawed small armor repairer | T0 | 35 TF | 20 RP | 250 kg | 65 AP | 18 sec | 40 HP |
Standard small armor repairer | T1 | 35 TF | 20 RP | 250 kg | 65 AP | 15 sec | 60 HP |
A150 small armor repairer | T2 | 30 TF | 18 RP | 225 kg | 60 AP | 15 sec | 60 HP |
A150 small armor repairer prototype | T2P | 29 TF | 17 RP | 168.75 kg | 54 AP | 15 sec | 60 HP |
Niani small armor repairer | T3- | 38 TF | 26 RP | 225 kg | 70 AP | 13.50 sec | 70 HP |
Quissot's small armor repairer | T3 | 35 TF | 25 RP | 250 kg | 70 AP | 13.50 sec | 70 HP |
Quissot's small armor repairer prototype | T3P | 33 TF | 24 RP | 187.50 kg | 63 AP | 13.50 sec | 70 HP |
Microforge Aestolar small armor repairer | T4 | 40 TF | 27 RP | 250 kg | 70 AP | 12 sec | 75 HP |
Microforge Aestolar small armor repairer prototype | T4P | 38 TF | 26 RP | 187.50 kg | 63 AP | 12 sec | 75 HP |
Medium[edit | edit source]
Medium repairers, conversely, repairs much more per cycle of operation but consumes much more energy as well, at a ratio considerably lower than small repairers.
Module | Tech Level | CPU | Reactor | Mass | Accumulator use | Cycle time | Repaired amount |
---|---|---|---|---|---|---|---|
Flawed medium armor repairer | T0 | 50 TF | 100 RP | 750 kg | 330 AP | 18 sec | 130 HP |
Standard medium armor repairer | T1 | 50 TF | 100 RP | 750 kg | 330 AP | 15 sec | 180 HP |
Vautrell medium armor repairer | T2 | 45 TF | 90 RP | 675 kg | 308 AP | 15 sec | 180 HP |
Vautrell medium armor repairer prototype | T2P | 43 TF | 87 RP | 506.25 kg | 278 AP | 15 sec | 180 HP |
Niani medium armor repairer | T3- | 57 TF | 115 RP | 675 kg | 319 AP | 13.50 sec | 205 HP |
F0-150 'Reparator' medium armor repairer | T3 | 55 TF | 110 RP | 750 kg | 319 AP | 13.50 sec | 205 HP |
F0-150 'Reparator' medium armor repairer prototype | T3P | 52 TF | 105 RP | 562.50 kg | 287 AP | 13.50 sec | 205 HP |
CRC40 medium armor repairer | T4 | 55 TF | 110 RP | 800 kg | 330 AP | 12 sec | 230 HP |
CRC40 medium armor repairer prototype | T4P | 52 TF | 105 RP | 600 kg | 297 AP | 12 sec | 230 HP |
Large[edit | edit source]
Large repairers are capable to repair around twice the medium's amount, but they're extremely demanding in terms of fitting. Only Destroyers can effectively use them; also there isn't any Flawed (T0) nor Niani (T3-) variants, but instead the Standard Prototype (T1P) is introduced.
Module | Tech Level | CPU | Reactor | Mass | Accumulator use | Cycle time | Repaired amount |
---|---|---|---|---|---|---|---|
Standard large armor repairer | T1 | 400 TF | 1000 RP | 1500 kg | 495 AP | 15 sec | 360 HP |
Standard large armor repairer prototype | T1P | 400 TF | 1000 RP | 1500 kg | 495 AP | 15 sec | 360 HP |
Stesodenn large armor repairer | T2 | 360 TF | 900 RP | 1350 kg | 362 AP | 15 sec | 360 HP |
Stesodenn large armor repairer prototype | T2P | 360 TF | 900 RP | 1350 kg | 362 AP | 15 sec | 360 HP |
F0-330 'Reconstructor' large armor repairer | T3 | 440 TF | 1100 RP | 1500 kg | 478.50 AP | 13.50 sec | 410 HP |
F0-330 'Reconstructor' large armor repairer | T3P | 440 TF | 1100 RP | 1500 kg | 478.50 AP | 13.50 sec | 410 HP |
Pandegris large armor repairer | T4 | 440 TF | 1100 RP | 1600 kg | 495 AP | 12 sec | 460 HP |
Pandegris large armor repairer prototype | T4P | 440 TF | 1100 RP | 1600 kg | 495 AP | 12 sec | 460 HP |
Armor repairer tunings[edit | edit source]

Repair tuning boost the efficiency and repair speed of any equipped repairer, both normal and remote variations. Highly popular on Nuimqol bots and logistics.
Module | Tech Level | CPU | Reactor | Mass | Repair cycle time | Repair amount |
---|---|---|---|---|---|---|
Flawed armor repairer tuning | T0 | 35 TF | 25 RP | 300 kg | -3% | +5.00% |
Standard armor repairer tuning | T1 | 35 TF | 25 RP | 300 kg | -4% | +8.00% |
Diaptres armor repairer tuning | T2 | 32 TF | 22 RP | 270 kg | -4% | +8.00% |
Diaptres armor repairer tuning prototype | T2P | 30 TF | 21 RP | 216 kg | -4% | +8.00% |
Niani armor repairer tuning | T3- | 39 TF | 39 RP | 240 kg | -6% | +12.00% |
WPG3000 armor repairer tuning | T3 | 37 TF | 27 RP | 300 kg | -6% | +12.00% |
WPG3000 armor repairer tuning prototype | T3P | 35 TF | 26 RP | 240 kg | -6% | +12.00% |
Apogenion armor repairer tuning | T4 | 40 TF | 30 RP | 375 kg | -8% | +16.00% |
Apogenion armor repairer tuning prototype | T4P | 38 TF | 29 RP | 300 kg | -8% | +16.00% |
Remote Armor repairer[edit | edit source]

Remote repairers share most of the characteristics with regular repairers but are a little less efficient and can only be used on other bots. There is no way to use them on yourself.
Small[edit | edit source]
Module | Tech level | CPU use | Reactor use | Mass | Range | Repair amount | Accu* use | Cycle time |
---|---|---|---|---|---|---|---|---|
Flawed small remote armor repairer | T0 | 45 TF | 25 RP | 250 kg | 100 m | 45 HP | 70 AP | 25s |
Standard small remote armor repairer | T1 | 45 TF | 25 RP | 250 kg | 100 m | 60 HP | 70 AP | 20s |
Avaror GD-200 small remote armor repairer | T2 | 42 TF | 22 RP | 225 kg | 100 m | 60 HP | 68 AP | 20s |
Avaror GD-200 small remote armor repairer prototype | T2P | 40 TF | 21 RP | 168.75 kg | 100 m | 60 HP | 62 AP | 20s |
Iuviar small remote armor repairer | T3 | 50 TF | 28 RP | 250 kg | 120 m | 70 HP | 72 AP | 17s |
Niani small remote armor repairer | T3- | 55 TF | 32 RP | 225 kg | 120 m | 60 HP | 72 AP | 17s |
Iuviar small remote armor repairer prototype | T3P | 48 TF | 27 RP | 187.5 kg | 120 m | 70 HP | 64 AP | 17s |
PPDT-Apadisiator small remote armor repairer | T4 | 50 TF | 27 RP | 275 kg | 100 m | 75 HP | 70 AP | 17s |
PPDT-Apadisiator small remote armor repairer prototype | T4P | 48 TF | 26 RP | 206.25 kg | 100 m | 75 HP | 63 AP | 17s |
Medium[edit | edit source]
Module | Tech level | CPU use | Reactor use | Mass | Range | Repair amount | Accu* use | Cycle time |
---|---|---|---|---|---|---|---|---|
Flawed medium remote armor repairer | T0 | 60 TF | 125 RP | 500 kg | 200 m | 110 HP | 350 AP | 25s |
Standard medium remote armor repairer | T1 | 60 TF | 125 RP | 500 kg | 200 m | 180 HP | 350 AP | 20s |
Avaror GD-800 medium remote armor repairer | T2 | 55 TF | 110 RP | 450 kg | 200 m | 180 HP | 340 AP | 20s |
Avaror GD-800 medium remote armor repairer prototype | T2P | 52 TF | 105 RP | 375 kg | 200 m | 180 HP | 306 AP | 20s |
Basio medium remote armor repairer | T3 | 70 TF | 140 RP | 500 kg | 225 m | 190 HP | 360 AP | 17s |
Niani medium remote armor repairer | T3- | 77 TF | 155 RP | 450 kg | 225 m | 190 HP | 360 AP | 17s |
Basio medium remote armor repairer prototype | T3P | 67 TF | 133 RP | 375 kg | 225 m | 190 HP | 324 AP | 17s |
ALS medium remote armor repairer | T4 | 70 TF | 135 RP | 550 kg | 200 m | 200 HP | 350 AP | 17s |
ALS medium remote armor repairer prototype | T4P | 67 TF | 128 RP | 415 kg | 200 m | 200 HP | 315 AP | 17s |
Armor Plates[edit | edit source]

Plates increase the armor pool of your robot by a flat value and provide defence against demobilization at the expense of having a fairly high weight. Any amount of plates can be fitted to a robot (assuming you have enough Fitting), and demobilization resistance bonus stacks up linearly.
Small[edit | edit source]
Module | Tech level | CPU usage | Reactor usage | Mass | HP | Demobilizer resistance | Surface hit size |
---|---|---|---|---|---|---|---|
Syn-tec light armor plate | S | 1 TF | 15 RP | 400 kg | 125 HP | 5% | 0m |
Flawed light armor plate | T0 | 1 TF | 15 RP | 500 kg | 315 HP | 10% | 0.35m |
Standard light armor plate | T1 | 1 TF | 15 RP | 500 kg | 450 HP | 10% | 0.35m |
Wobost-Titangrip light armor plate | T2 | 1 TF | 13 RP | 450 kg | 450 HP | 10% | 0.35m |
Wobost-Titangrip light armor plate prototype | T2P | 1 TF | 11 RP | 337.5 kg | 450 HP | 10% | 0.35m |
Invigor I. light armor plate | T3 | 1 TF | 15 RP | 450 kg | 480 HP | 11% | 0.35m |
Niani light armor plate | T3- | 1 TF | 18 RP | 450 kg | 480 HP | 11% | 0.35m |
Invigor I. light armor plate prototype | T3P | 1 TF | 13 RP | 337.5 kg | 480 HP | 11% | 0.35m |
Karapas light armor plate | T4 | 1 TF | 17 RP | 475 kg | 525 HP | 12% | 0.35m |
Karapas light armor plate prototype | T4P | 1 TF | 15 RP | 356.25 kg | 525 HP | 12% | 0.35m |
Medium[edit | edit source]
Module | Tech level | CPU usage | Reactor usage | Mass | HP | Demobilizer resistance | Surface hit size |
---|---|---|---|---|---|---|---|
Flawed medium armor plate | T0 | 2 TF | 75 RP | 1500 kg | 990 HP | 12% | 1m |
Standard medium armor plate | T1 | 2 TF | 75 RP | 3000 kg | 1350 HP | 12% | 1m |
Azilo-Protec Duoforge medium armor plate | T2 | 2 TF | 60 RP | 2400 kg | 1350 HP | 12% | 1m |
Azilo-Protec Duoforge medium armor plate prototype | T2P | 2 TF | 54 RP | 1800 kg | 1350 HP | 12% | 1m |
Invigor II. medium armor plate | T3 | 2 TF | 75 RP | 3000 kg | 1450 HP | 13% | 1m |
Niani medium armor plate | T3- | 3 TF | 90 RP | 2700 kg | 1450 HP | 13% | 1m |
Invigor II. medium armor plate prototype | T3P | 2 TF | 67 RP | 2250 kg | 1450 HP | 13% | 1m |
THL-Testudo medium armor plate | T4 | 2 TF | 85 RP | 3350 kg | 1575 HP | 15% | 1m |
THL-Testudo medium armor plate prototype | T4P | 2 TF | 77 RP | 2515 kg | 1575 HP | 15% | 1m |
Large[edit | edit source]
Module | Tech level | CPU usage | Reactor usage | Mass | HP | Demobilizer resistance | Surface hit size |
---|---|---|---|---|---|---|---|
Standard heavy armor plate prototype | T0 | 60 TF | 1050 RP | 9000 kg | 4050 HP | 14.4% | 3m |
Standard heavy armor plate | T1 | 60 TF | 1050 RP | 9000 kg | 4050 HP | 14.4% | 3m |
Vorbol p113 heavy armor plate | T2 | 60 TF | 840 RP | 7200 kg | 4050 HP | 14.4% | 3m |
Vorbol p113 heavy armor plate prototype | T2P | 60 TF | 840 RP | 7200 kg | 4050 HP | 14.4% | 3m |
Invigor III. heavy armor plate | T3 | 60 TF | 1050 RP | 9000 kg | 4350 HP | 15.6% | 3m |
Invigor III. heavy armor plate prototype | T3P | 60 TF | 1050 RP | 9000 kg | 4350 HP | 15.6% | 3m |
Halc heavy armor plate | T4 | 60 TF | 1190 RP | 10050 kg | 4725 HP | 18% | 3m |
Halc heavy armor plate prototype | T4P | 60 TF | 1190 RP | 10050 kg | 4725 HP | 18% | 3m |
LWF[edit | edit source]

Lightweight frames are nearly the exact opposite of plates, they increase the speed of your robot considerably, but reduce armor and make you more vulnerable to demobilization. Only one LWF can be fitted at any time, making T4 LWF usually the best choice if you can afford it.
Module | Tech Level | CPU use | Reactor use | Speed
bonus |
Mass | Armor
hit points |
Demobilizer
resistance |
---|---|---|---|---|---|---|---|
Flawed lightweight frame | T0 | 5 TF | 2 RP | +3% | 2 kg | -27.50% | -25% |
Standard lightweight frame | T1 | 5 TF | 2 RP | +15% | 2 kg | -27.50% | -25% |
MR-1000 Boogey lightweight frame | T2 | 5 TF | 2 RP | +17% | 2 kg | -27.50% | -20% |
MR-1000 Boogey lightweight frame prototype | T2P | 5 TF | 2 RP | +17% | 1.50 kg | -26.50% | -20% |
Niani lightweight frame | T3- | 8 TF | 4 RP | +20% | 2 kg | -27.50% | -25% |
Eizbiogh-DFG20 lightweight frame | T3 | 6 TF | 3 RP | +20% | 2 kg | -27.50% | -25% |
Eizbiogh-DFG20 lightweight frame prototype | T3P | 6 TF | 3 RP | +20% | 1.50 kg | -26.50% | -25% |
MRE 3000 lightweight frame | T4 | 7 TF | 3 RP | +25% | 2 kg | -27.50% | -25% |
MRE 3000 lightweight frame prototype | T4P | 7 TF | 3 RP | +25% | 1.50 kg | -26.50% | -25% |
ERP[edit | edit source]

ERP's are the Energy Reclaiming Plates; they doesn't give additional hitpoints nor resistance points; yet it has a curious property - it can reclaim a certain percent of incoming damage type into accumulator energy (in AP). Normally there are 3 types of ERP's; each of them are geared towards one damage type (Thermal, Kinetic, Seismic).
For their designed damage type; they're able to process 70% of the incoming damage into AP, while for other types (excluding Chemical), only 15%, making them useful only in niche situations.
There isn't any chemical-oriented ERP, but all ERP's have a fixed 30% reclaimation of the chemical damage.
Module | Tech level | CPU use | Reactor use | Mass | Chemical dmg recovery |
Kinetic dmg recovery |
Seismic dmg recovery |
Thermal dmg recovery |
---|---|---|---|---|---|---|---|---|
Standard kinetic ERP | T1 | 50 TF | 15 RP | 500 kg | 20% | 50% | 10% | 10% |
Standard seismic ERP | T1 | 50 TF | 15 RP | 500 kg | 20% | 10% | 50% | 10% |
Standard thermal ERP | T1 | 50 TF | 15 RP | 500 kg | 20% | 10% | 10% | 50% |
Hegatex-1000 kinetic ERP | T2 | 45 TF | 10 RP | 450 kg | 20% | 50% | 10% | 10% |
Pyropaster thermal ERP | T2 | 45 TF | 10 RP | 450 kg | 20% | 10% | 10% | 50% |
SER-250 'Eruptico' seismic ERP | T2 | 45 TF | 10 RP | 450 kg | 20% | 10% | 50% | 10% |
Hegatex-1000 kinetic ERP prototype | T2P | 42 TF | 9 RP | 337.5 kg | 20% | 50% | 10% | 10% |
Pyropaster thermal ERP prototype | T2P | 42 TF | 9 RP | 337.5 kg | 20% | 10% | 10% | 50% |
SER-250 'Eruptico' seismic ERP prototype | T2P | 42 TF | 9 RP | 337.5 kg | 20% | 10% | 50% | 10% |
DE-melt thermal ERP | T3 | 53 TF | 17 RP | 500 kg | 25% | 12.5% | 12.5% | 60% |
SER-300 'Devactico' seismic ERP | T3 | 53 TF | 17 RP | 500 kg | 25% | 12.5% | 60% | 12.5% |
Solitex-990 kinetic ERP | T3 | 53 TF | 17 RP | 500 kg | 25% | 60% | 12.5% | 12.5% |
DE-melt thermal ERP prototype | T3P | 50 TF | 16 RP | 375 kg | 25% | 12.5% | 12.5% | 60% |
SER-300 'Devactico' seismic ERP prototype | T3P | 50 TF | 16 RP | 375 kg | 25% | 12.5% | 60% | 12.5% |
Solitex-990 kinetic ERP prototype | T3P | 50 TF | 16 RP | 375 kg | 25% | 60% | 12.5% | 12.5% |
365p-CSD seismic ERP | T4 | 57 TF | 20 RP | 525 kg | 30% | 15% | 70% | 15% |
Dyoriva thermal ERP | T4 | 57 TF | 20 RP | 525 kg | 30% | 15% | 15% | 70% |
Emerolyte kinetic ERP | T4 | 57 TF | 20 RP | 525 kg | 30% | 70% | 15% | 15% |
365p-CSD seismic ERP prototype | T4P | 54 TF | 19 RP | 393.75 kg | 30% | 15% | 70% | 15% |
Dyoriva thermal ERP prototype | T4P | 54 TF | 19 RP | 393.75 kg | 30% | 15% | 15% | 70% |
Emerolyte kinetic ERP prototype | T4P | 54 TF | 19 RP | 393.75 kg | 30% | 70% | 15% | 15% |
Armor hardeners[edit | edit source]

Armor hardeners (also referred to as "resistance plates" sometimes) increase the resistance of your Armor against incoming damage by certain points. Dedicated plates (vs. Kinetic, Thermal, Seismic & Chemical) can boost your resistance by small percentage passively, or they can be activated to give a big percentage, but in turn it'll use Accumulator (like any activated module) for operation.
There are also the Universal Plates, which boosts resistance for all damage types passively, but in turn it's a purely passive module.
Chemical[edit | edit source]
Module | Tech level | CPU use | Reactor use | Mass | Passive resistance | Active resistance | Accu* use | Cycle time |
---|---|---|---|---|---|---|---|---|
Flawed chemical armor | T0 | 25 TF | 5 RP | 100 kg | 15 points | 60 points | 13 AP | 10s |
Standard chemical armor | T1 | 25 TF | 5 RP | 100 kg | 25 points | 100 points | 13 AP | 10s |
Delloy s2s chemical armor | T2 | 22 TF | 4 RP | 90 kg | 25 points | 100 points | 11 AP | 10s |
Delloy s2s chemical armor prototype | T2P | 21 TF | 4 RP | 67.5 kg | 25 points | 100 points | 9 AP | 10s |
RePro I. chemical armor | T3 | 25 TF | 5 RP | 100 kg | 25 points | 110 points | 13 AP | 10s |
Niani chemical armor | T3- | 28 TF | 6 RP | 90 kg | 25 points | 110 points | 13 AP | 10s |
RePro I. chemical armor prototype | T3P | 24 TF | 5 RP | 75 kg | 25 points | 110 points | 10 AP | 10s |
Impetar chemical armor | T4 | 27 TF | 6 RP | 100 kg | 25 points | 125 points | 14 AP | 10s |
Impetar chemical armor prototype | T4P | 26 TF | 6 RP | 75 kg | 25 points | 125 points | 12 AP | 10s |
Kinetic[edit | edit source]
Module | Tech level | CPU use | Reactor use | Mass | Passive resistance | Active resistance | Accu* use | Cycle time |
---|---|---|---|---|---|---|---|---|
Flawed kinetic armor | T0 | 25 TF | 5 RP | 100 kg | 15 points | 60 points | 13 AP | 10s |
Standard kinetic armor | T1 | 25 TF | 5 RP | 100 kg | 25 points | 100 points | 13 AP | 10s |
Counterpress I-230 kinetic armor | T2 | 22 TF | 4 RP | 90 kg | 25 points | 100 points | 11 AP | 10s |
Counterpress I-230 kinetic armor prototype | T2P | 21 TF | 4 RP | 67.5 kg | 25 points | 100 points | 9 AP | 10s |
Apparod Defragger kinetic armor | T3 | 25 TF | 5 RP | 100 kg | 25 points | 110 points | 13 AP | 10s |
Niani kinetic armor | T3- | 28 TF | 6 RP | 90 kg | 25 points | 110 points | 13 AP | 10s |
Apparod Defragger kinetic armor prototype | T3P | 24 TF | 5 RP | 75 kg | 25 points | 110 points | 10 AP | 10s |
Grampier-VK kinetic armor | T4 | 27 TF | 6 RP | 100 kg | 25 points | 125 points | 14 AP | 10s |
Grampier-VK kinetic armor prototype | T4P | 26 TF | 6 RP | 75 kg | 25 points | 125 points | 12 AP | 10s |
Seismic[edit | edit source]
Module | Tech level | CPU use | Reactor use | Mass | Passive resistance | Active resistance | Accu* use | Cycle time |
---|---|---|---|---|---|---|---|---|
Flawed seismic armor | T0 | 25 TF | 5 RP | 100 kg | 15 points | 60 points | 13 AP | 10s |
Standard seismic armor | T1 | 25 TF | 5 RP | 100 kg | 25 points | 100 points | 13 AP | 10s |
Ballistris I. seismic armor | T2 | 22 TF | 4 RP | 90 kg | 25 points | 100 points | 11 AP | 10s |
Ballistris I. seismic armor prototype | T2P | 21 TF | 4 RP | 67.5 kg | 25 points | 100 points | 9 AP | 10s |
Formantel-DVU seismic armor | T3 | 25 TF | 5 RP | 100 kg | 25 points | 110 points | 13 AP | 10s |
Niani seismic armor | T3- | 28 TF | 6 RP | 90 kg | 25 points | 110 points | 13 AP | 10s |
Formantel-DVU seismic armor prototype | T3P | 24 TF | 5 RP | 75 kg | 25 points | 110 points | 10 AP | 10s |
Sheltor seismic armor | T4 | 27 TF | 6 RP | 100 kg | 25 points | 125 points | 14 AP | 10s |
Sheltor seismic armor prototype | T4P | 26 TF | 6 RP | 75 kg | 25 points | 125 points | 12 AP | 10s |
Thermal[edit | edit source]
Module | Tech level | CPU use | Reactor use | Mass | Passive resistance | Active resistance | Accu* use | Cycle time |
---|---|---|---|---|---|---|---|---|
Flawed thermal armor | T0 | 25 TF | 5 RP | 100 kg | 15 points | 60 points | 13 AP | 10s |
Standard thermal armor | T1 | 25 TF | 5 RP | 100 kg | 25 points | 100 points | 13 AP | 10s |
Lava-3T thermal armor | T2 | 22 TF | 4 RP | 90 kg | 25 points | 100 points | 11 AP | 10s |
Lava-3T thermal armor prototype | T2P | 21 TF | 4 RP | 67.5 kg | 25 points | 100 points | 9 AP | 10s |
Thermoflake thermal armor | T3 | 25 TF | 5 RP | 100 kg | 25 points | 110 points | 13 AP | 10s |
Niani thermal armor | T3- | 28 TF | 6 RP | 90 kg | 25 points | 110 points | 13 AP | 10s |
Thermoflake thermal armor prototype | T3P | 24 TF | 5 RP | 75 kg | 25 points | 110 points | 10 AP | 10s |
Hephaistos-TSS thermal armor | T4 | 27 TF | 6 RP | 100 kg | 25 points | 125 points | 14 AP | 10s |
Hephaistos-TSS thermal armor prototype | T4P | 26 TF | 6 RP | 75 kg | 25 points | 125 points | 12 AP | 10s |

Universal[edit | edit source]
Module | Tech level | CPU use | Reactor use | Mass | Passive resistance |
---|---|---|---|---|---|
Flawed universal armor | T0 | 35 TF | 10 RP | 250 kg | 20 points |
Standard universal armor | T1 | 35 TF | 10 RP | 250 kg | 30 points |
Diverter universal armor | T2 | 32 TF | 9 RP | 220 kg | 30 points |
Diverter universal armor prototype | T2P | 30 TF | 9 RP | 165 kg | 31 points |
UNI300pls universal armor | T3 | 37 TF | 10 RP | 250 kg | 33 points |
Niani universal armor | T3- | 41 TF | 12 RP | 225 kg | 33 points |
UNI300pls universal armor prototype | T3P | 33 TF | 10 RP | 187.5 kg | 33 points |
Aegis UAP-10XL universal armor | T4 | 40 TF | 12 RP | 250 kg | 35 points |
Aegis UAP-10XL universal armor prototype | T4P | 38 TF | 11 RP | 187.5 kg | 36 points |
Armor NEXUS[edit | edit source]

Armor NEXUS boosts all squad members armor hitpoints for certain percent (which varies, depending on NEXUS module tier and revelant skill level) in area of at least 100m (can be raised with revelant skill) from the NEXUS operator (assuming that no other Armor NEXUS, or more than 3 NEXUSes are active in the operating area).
Keep in mind that added hitpoints are "damaged", so you have to use repairer to use the increased hitpoints.