Castel

From Open Perpetuum


Description
Castel

The Castel represents the Pelistal combat ideal: absolutely loyal, absolutely subservient, and ready to march out and do battle to the death in droves. What the Castel may lack in creative or unusual tactics it more than makes up for with its relentless, grinding style of combat. It is said that you will always know when the Castel has been truly incapacitated, because only then will its launchers stop cycling.

Extension Requirements and Bonuses

Extension Level Required Bonus Value per level
Basic Robotics 1 Missile launcher cycle time -2%
Small missile damage 5%
Combat robot specialist 1 Signal detection +2 pts
Pelistal robot control 1 Shield absorption +5%

Stats

Stat Value Stat Value
Main stats Slots
Speed 111.96 kph Head slots 4
Armor 760 HP Leg slots 3
Accumulator 225 AP Chassis slots 4
Cargo 3.75 U Gun slots 0
CPU 204 TF Missile slots 4
Reactor 135 RP Industrial slots 0
Slope Capacity 61° Misc slots 0
Defence Targeting
Surface hit size 5 m Sensor strength 120 Hw³
Chemical damage resistance 30 pts Locking range 150 m
Kinetic damage resistance 10 pts Locking time 12.5 s
Seismic damage resistance 45 pts Max locked targets 3
Thermal damage resistance 150 pts Signal detection 120 rf
Demobilizer resistance 0% Signal masking 100 rf
Misc
Accumulator recharge time 120 s
Accumulator stability 3
Interference emission 4
Interference emission radius 150
Interference minimum 80
Interference peak 280
Robot volume 12 U


Common uses

Castel is commonly used as scout due to high CPU (for a light bot) and as a new player mission runner due to shield bonuses

MK2

MK2 bot is an improved version of a normal bot. Typically, it recieves additional bonuses, better fitting space, 50% more cargo and slightly higher speed when equipped. MK2 bots also require at least level 1 of Hi-Tech Robot Specialist extension and recieve additional bonuses from this extension


Aside from statistical advantages, Castel MK2 gets a 1% bonus to missile range per level and +1% to small missile damage per level