We call it "the hauler with a punch". The Daidalos is a curious experiment in our efforts aimed to create a versatile transport robot that's more than just a sitting duck when ambushed.
Capacity-wise it fits right between the assault and heavy mech class transports, and while it's not as tough as the Lithus, when aided by a few combat escorts it is more than capable of helping out with some damage-dealing on its own.
|Speed||81 kph||Head slots||3|
|Armor||2000 HP||Leg slots||5|
|Accumulator||1800 AP||Chassis slots||4|
|Cargo||360 U||Gun slots||2|
|CPU||220 TF||Missile slots||0|
|Reactor||500 RP||Industrial slots||2|
|Slope Capacity||45°||Misc slots||0|
|Surface hit size||11 m||Sensor strength||100 Hw³|
|Chemical damage resistance||30 pts||Locking range||200 m|
|Kinetic damage resistance||45 pts||Locking time||12.5 s|
|Seismic damage resistance||45 pts||Max locked targets||3|
|Thermal damage resistance||45 pts||Signal detection||110 rf|
|Demobilizer resistance||0 %||Signal masking||100 rf|
|Accumulator recharge time||480 s|
|Interference emission radius||200|
|Robot volume||26 U|
the daidolos is pretty useful in most situation mostly due to its versatility.. its moderate cargo capacity combined with the ability to Repair or fight lends it a role as a Combat hauler for PVE. and the high masking lends makes it great as a Bomber or SAP runner in PVP. overall. not a bad option for a cheap generalist. and decent for solo play or Small groups needing cargo, repairs, or even sometimes, extra damage.