From Open Perpetuum
Revision as of 05:29, 24 July 2023 by Taurgis (talk | contribs) (added in game description. and some personal notes at the bottom.)
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We call it "the hauler with a punch". The Daidalos is a curious experiment in our efforts aimed to create a versatile transport robot that's more than just a sitting duck when ambushed.

Capacity-wise it fits right between the assault and heavy mech class transports, and while it's not as tough as the Lithus, when aided by a few combat escorts it is more than capable of helping out with some damage-dealing on its own.


Stat Value Stat Value
Main stats Slots
Speed 81 kph Head slots 3
Armor 2000 HP Leg slots 5
Accumulator 1800 AP Chassis slots 4
Cargo 360 U Gun slots 2
CPU 220 TF Missile slots 0
Reactor 500 RP Industrial slots 2
Slope Capacity 45° Misc slots 0
Defence Targeting
Surface hit size 11 m Sensor strength 100 Hw³
Chemical damage resistance 30 pts Locking range 200 m
Kinetic damage resistance 45 pts Locking time 12.5 s
Seismic damage resistance 45 pts Max locked targets 3
Thermal damage resistance 45 pts Signal detection 110 rf
Demobilizer resistance 0 % Signal masking 100 rf
Accumulator recharge time 480 s
Accumulator stability 7
Interference emission 4
Interference emission radius 200
Interference minimum 75
Interference peak 265
Robot volume 26 U

the daidolos is pretty useful in most situation mostly due to its versatility.. its moderate cargo capacity combined with the ability to Repair or fight lends it a role as a Combat hauler for PVE. and the high masking lends makes it great as a Bomber or SAP runner in PVP. overall. not a bad option for a cheap generalist. and decent for solo play or Small groups needing cargo, repairs, or even sometimes, extra damage.