Detection

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Detection and masking define how far you can see other players and NPCs. The higher your detection is - the further you can see, generally. Masking is in reverse - higher masking means other players nedd either higher detection or simply move closer to see you.

Basic formula for your detection range is (1000 m / your enemy's masking value) * your detection value

Here's an example. If 2 bots have detection of 100 and masking of 200, they will see each other from around 500 meters.

Detection-case3.png

But if instead bot B has detection of 100 and masking of 100, it would be visible to bot A from 1000 meters, while bot A will only be noticed by bot B from 500 meters.

There is also equipment that affects your or other players' detection and masking stats.

Signal detector

Detector icon.png

Detector modules enhance the default signal detection value of the robot. An expanded detection capability will help your robot to detect other robots from a greater distance.

SlotTypeHead.pngInstalled in the Head slots

A device that increases your detection while decreasing your masking for a short period of time.

Module Tech Level CPU use Reactor use Mass Accu* use Cycle time Effect

duration

Signal

detection

Signal

masking

Flawed signal detector T0 85 TF 5 RP 250 kg 180 AP 25 s 10 s +15 rF -20 rF
Standard signal detector T1 85 TF 5 RP 250 kg 180 AP 25 s 10 s +20 rF -20 rF
Techodo signal detector T2 75 TF 5 RP 225 kg 162 AP 25 s 10 s +20 rF -20 rF
Techodo signal detector prototype T2P 70 TF 5 RP 187.50 kg 144 AP 25 s 10 s +20 rF -20 rF
Niani signal detector T3- 94 TF 8 RP 225 kg 193 AP 25 s 10 s +27.50 rF -20 rF
MX-1 Dogon signal detector T3 85 TF 5 RP 250 kg 193 AP 25 s 10 s +25 rF -20 rF
MX-1 Dogon signal detector prototype T3P 75 TF 5 RP 200 kg 166 AP 25 s 10 s +25 rF -20 rF
'Rogue' signal detector T4 100 TF 5 RP 225 kg 202 AP 25 s 10 s +30 rF -20 rF
'Rogue' signal detector prototype T4P 90 TF 5 RP 200 kg 175 AP 25 s 10 s +30 rF -20 rF

Signal masker

Signal masker icon.png

In-game description: Maskers help you to hide your robots by generating and emitting noise to the surrounding area. The module actually enhances the default masking value of your robot by a certain percentage.

SlotTypeHead.pngInstalled in the Head slots


A device that increases your masking, consuming energy proportionally to your bots' surface size. To get the real energy use, multiply your robots' surface size by the accumulator use of the masker.

Module Tech Level CPU use Reactor use Mass Accu* use Cycle time Signal

masking

Flawed signal masker T0 100 TF 5 RP 250 kg 2 AP 10 s +20 rF
Standard signal masker T1 100 TF 5 RP 250 kg 2 AP 10 s +35 rF
Mimique signal masker T2 90 TF 5 RP 225 kg 1.60 AP 10 s +35 rF
Mimique signal masker prototype T2P 85 TF 5 RP 187.50 kg 1.50 AP 10 s +35 rF
Niani signal masker T3- 111 TF 7 RP 225 kg 2.15 AP 10 s +45 rF
MSMD signal masker T3 100 TF 5 RP 250 kg 2.15 AP 10 s +45 rF
MSMD signal masker prototype T3P 90 TF 5 RP 200 kg 1.90 AP 10 s +45 rF
Longlag signal masker T4 115 TF 5 RP 250 kg 2.35 AP 10 s +55 rF
Longlag signal masker prototype T4P 105 TF 5 RP 200 kg 2 AP 10 s +55 rF

Target marker

Target marker icon.png

A head slot device that dramatically decreases your target's masking. Consumes a lot of energy, but can either negate a masker, or make robot visible from a very far distance away.


#TODO stats

Formulas

  • Detection :

- Signal Detection modification ( % ) = Base Signal Detector x (1 + Signal Detection Skill x 0.02 ) + Signal Detection Skill x 2

- Base Bot Signal Detection x % Detection Spark x % Aura Emiter x Signal Detection modification ( % )

  • Masking :

- Signal Masking modification ( % ) = Base Signal Masking x (1 + Signal Masking Skill x 0.02 ) + Signal Masking Skill x 2

- Base Bot Masking Detection x ( 1+ % Electronic Warfare robot control) x % Masking Spark x % Aura Emiter x Signal Masking modification ( % )