Hydra

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Description
Hydra
Hydra

Standing proudly above the capacity of the Gropho is the Hydra heavy missile platform. Pelistal Rocket technology at its finest. No matter the terrain, the Hydra heavy missile platform delivers.

Extension Requirements and Bonuses

Extension Level Required Bonus Value per level
Expert robotics 4
  • Large missile damage
  • CPU use of large missile launchers
  • Reactor use of large missile launchers
  • +5%
  • -3%
  • -3%
Combat robot specialist -
  • Locking time
  • Missile launcher cycle time
  • -3%
  • -2%
Hi-tech robot specialist 8 - -
Pelistal robot control 10
  • +5%

Stats

Stat Value Stat Value
Main stats Slots
Speed 50.00004 kph Head slots 5
Armor 7000 HP Leg slots 4
Accumulator 5800 AP Chassis slots 6
Cargo 31.5 U Gun slots 0
CPU 2010 TF Missile slots 6
Reactor 4920 RP Industrial slots 0
Slope Capacity 45° Misc slots 0
Defence Targeting
Surface hit size 30 m Sensor strength 95 Hw³
Chemical damage resistance 30 pts Locking range 370 m
Kinetic damage resistance 10 pts Locking time 15 s
Seismic damage resistance 45 pts Max locked targets 2
Thermal damage resistance 150 pts Signal detection 55 rf
Demobilizer resistance 0 % Signal masking 55 rf
Misc
Accumulator recharge time 1200 s
Accumulator stability 15
Interference emission 25
Interference emission radius 350
Interference minimum 75
Interference peak 400
Robot volume 22.5 U

Common uses

A rare sight on Nia, Hydra is the ultimate missile-based siege platform, capable to destroy any kind of walls or emplacements far easier than any other bot (especially when hidden among the foliage, where it could fire missiles unobstructed). Useful only against big targets like static installations and heavy mechs, every Hydra needs an escort to be useful. There have not been enough use of it to say what it's truly capable of...

MK2

There are no MK2 versions of destroyers.