From Open Perpetuum


Derived from reverse engineered Nian tech, this human-made derivative is cheap but not as effective as native models.


The gist of our firearm-wielding force. A swarm of Locusts can quickly shred enemy groups, but their specialized framework increases their survivability in solo engagements too.

Extension Requirements and Bonuses

Extension Level Required Bonus Value per level
Basic robotics 4
  • +3%
  • +3%
Combat robot specialist 2
  • Hit dispersion
  • -1%
Syndicate robot control 4
  • +1%
  • -0.075 m
  • +50%


Stat Value Stat Value
Main stats Slots
Speed 105.588 kph Head slots 5
Armor 1250 HP Leg slots 4
Accumulator 420 AP Chassis slots 5
Cargo 6 U Gun slots 5
CPU 230 TF Missile slots 0
Reactor 280 RP Industrial slots 2
Slope Capacity 51° Misc slots 2
Defence Targeting
Surface hit size 5.5 m Sensor strength 110 Hw³
Chemical damage resistance 45 pts Locking range 200 m
Kinetic damage resistance 45 pts Locking time 12.5 s
Seismic damage resistance 45 pts Max locked targets 4
Thermal damage resistance 45 pts Signal detection 110 rf
Demobilizer resistance 0 % Signal masking 120 rf
Accumulator recharge time 180 s
Accumulator stability 2.75
Interference emission 4
Interference emission radius 150
Interference minimum 80
Interference peak 360
Robot volume 16 U

Common uses

Locust is a little underappreciated to say the least. It is a little slow and while it can be tanky, only 4 leg slots reduce it's tanking potential considerably. What it can do exceptionally well however, is be sneaky in pvp, boasting masking equal to a light ewar bot. 5 head slots also allow it to carry some decent damage mods or ewar.


There is no MK2 variation of Syndicate bots