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Sparks
From Open Perpetuum
A spark is an activity-specialized nanobot, the manifestation of your Agent on the planet Nia.
Each version of the spark program has certain pre-installed benefits for different kinds of passive or active '''robotic abilities'''. That means that all the benefits you gain will affect your actions while you drive one of your robots on planet Nia.
The first-generation combat spark, Ubenor for example will increase the damage of your weapons and your chance to inflict critical damage.
If you're not sure about the perfect spark, worry not, because you can later switch to another spark, although spark changes will cost you a certain amount of money.
Some sparks are instantly available to install, some need further authorization. In the latter case, you can see the authorization requirements on the right side.
For sparks developed by megacorporations the authorization requires good relation (which you can reach by completing assignments), for second generation Syn-tec sparks you just need to pay a certain amount to "unlock" them.
Once you have a new spark authorized, you'll have the opportunity to install that too. By clicking on the install button, you will instantly receive the ability bonuses that are displayed below the spark's name. For example the first generation spark "Yphet" will raise your robot's CPU performance and critical hit chance.
To replace your current spark, you'll meet two requirements: first, you have to wait until the so-called integration phase of your current spark elapses. That is the time it takes for the spark to fully install itself. The second requirement is money, which is displayed below the install button.
Remember, that you have to get authorization for a spark only once, after that, the spark becomes part of your collection. Furthermore, you have to pay a certain amount of money every time you switch to another spark.
Spark name
Bonuses
Installation price
Authorization Price
Syn-tec GenI/AvX "Ubenor"
+1% weapon damage
+1% critical damage chance
NIC 10,000
free
Syn-tec GenI/AvI "Geinos"
+1% weapon damage
+1% repaired amount of armor repairers
NIC 10,000
free
Syn-tec GenI/AvM "Yolleon"
+1% weapon damage
-1% accumulator usage of remote armor repairers
NIC 10,000
free
Syn-tec GenI/IdA "Pastex"
+1% mined mineral amount
+1% critical damage chance
NIC 10,000
free
Syn-tec GenI/IdX "Apsidaz"
+1% mined mineral amount
+1% repaired amount of armor repairers
NIC 10,000
free
Syn-tec GenI/IdM "Oprater"
+1% mined mineral amount
-1% accumulator usage of remote armor repairers
NIC 10,000
free
Syn-tec GenI/MsA "Yphet"
+1% maximum CPU
+1% critical damage chance
NIC 10,000
free
Syn-tec GenI/MsI "Qassol"
+1% maximum CPU
+1% repaired amount of armor repairers
NIC 10,000
free
Syn-tec GenI/MsX "Nivalla"
+1% maximum CPU
-1% accumulator usage of remote armor repairers
NIC 10,000
free
TM Sparksys Ballista-800
+2% missile damage
+1% critical damage chance
NIC 10,000
Truhold-Markson - 200
TM Sparksys Ballista-1300
+2% missile damage
+1% critical damage chance
+1% maximum CPU
NIC 100,000
Truhold-Markson - 400
TM Sparksys Ballista-2k
+3% missile damage
+2% critical damage chance
+2% maximum CPU
NIC 1,000,000
Truhold-Markson - 600
TM Sparksys Crafter-800
+2% Silgium mined amount
+1% accumulator capacity
NIC 10,000
Truhold-Markson - 200
TM Sparksys Crafter-1300
+2% Silgium mined amount
+1% accumulator capacity
+1% maximum CPU
NIC 100,000
Truhold-Markson - 400
TM Sparksys Crafter-2k
+3% Silgium mined amount
+2% maximum CPU
+2% accumulator capacity
NIC 1,000,000
Truhold-Markson - 600
TM Sparksys Gravity-800
+2% repaired amount of armor repairers
-1% accumulator usage of remote armor repairers
NIC 10,000
Truhold-Markson - 200
TM Sparksys Gravity-1300
+2% repaired amount of armor repairers
-1% accumulator usage of remote armor repairers
+1% maximum CPU
NIC 100,000
Truhold-Markson - 400
TM Sparksys Gravity-2k
+3% repaired amount of armor repairers
-2% accumulator usage of remote armor repairers
+2% maximum CPU
NIC 1,000,000
Truhold-Markson - 600
I-C-Spark Blackpack SX
+2% magnetic weapon damage
+1% critical damage chance
NIC 10,000
ICS - 200
I-C-Spark Blackpack MX
+2% magnetic weapon damage
+1% critical damage chance
+5 points to thermal resistance
NIC 100,000
ICS - 400
I-C-Spark Blackpack LX
+3% magnetic weapon damage
+2% critical damage chance
+10 points to thermal resistance
NIC 1,000,000
ICS - 600
I-C-Spark Greenpack SX
+2% Imentium mined amount
+1% accumulator capacity
NIC 10,000
ICS - 200
I-C-Spark Greenpack MX
+2% Imentium mined amount
+1% accumulator capacity
+5 points to thermal resistance
NIC 100,000
ICS - 400
I-C-Spark Greenpack LX
+3% Imentium mined amount
+2% accumulator capacity
+10 points to thermal resistance
NIC 1,000,000
ICS - 600
I-C-Spark Yellowpack SX
+2% repaired amount of armor repairers
-1% accumulator usage of remote armor repairers
NIC 10,000
ICS - 200
I-C-Spark Yellowpack MX
+2% repaired amount of armor repairers
-1% accumulator usage of remote armor repairers
+5 points to thermal resistance
NIC 100,000
ICS - 400
I-C-Spark Yellowpack LX
+3% repaired amount of armor repairers
-2% accumulator usage of remote armor repairers
+10 points to thermal resistance
NIC 1,000,000
ICS - 600
AS/nano Shiva 1.0
+2% laser damage
+1% critical damage chance
NIC 10,000
Asintec - 200
AS/nano Shiva 2.0
+2% laser damage
+1% critical damage chance
-1% accumulator recharge time
NIC 100,000
Asintec - 400
AS/nano Shiva 3.0
+3% laser damage
+2% critical damage chance
-2% accumulator recharge time
NIC 1,000,000
Asintec - 600
AS/nano Brahma 1.0
+2% Stermonit mined amount
+1% accumulator capacity
NIC 10,000
Asintec - 200
AS/nano Brahma 2.0
+2% Stermonit mined amount
+1% accumulator capacity
-1% accumulator recharge time
NIC 100,000
Asintec - 400
AS/nano Brahma 3.0
+3% Stermonit mined amount
+2% accumulator capacity
-2% accumulator recharge time
NIC 1,000,000
Asintec - 600
AS/nano Vishnu 1.0
+4 points to thermal resistance
+4 points to kinetic resistance
+4 points to seismic resistance
+4 points to chemical resistance
-1% accumulator usage of remote armor repairers
NIC 10,000
Asintec - 200
AS/nano Vishnu 2.0
+4 points to thermal resistance
+4 points to kinetic resistance
+4 points to seismic resistance
+4 points to chemical resistance
-1% accumulator usage of remote armor repairers
-1% accumulator recharge time
NIC 100,000
Asintec - 400
AS/nano Vishnu 3.0
+6 points to thermal resistance
+6 points to kinetic resistance
+6 points to seismic resistance
+6 points to chemical resistance
-2% accumulator usage of remote armor repairers
-2% accumulator recharge time
NIC 1,000,000
Asintec - 600
Syn-tec GenII/AsX "Spike"
+1% weapon damage
+3% critical damage chance
NIC 100,000
NIC 1,000,000
Syn-tec GenII/ScX "Egos"
+5 signal detection
+5 signal masking
NIC 100,000
NIC 1,000,000
Syn-tec GenII/AcP "Velospa"
+2% accumulator capacity
-2% accumulator recharge time
NIC 100,000
NIC 1,000,000
Syn-tec GenII/RqP "Bullic"
+5 points to thermal resistance
+5 points to kinetic resistance
+5 points to seismic resistance
+5 points to chemical resistance
NIC 100,000
NIC 1,000,000
Syn-tec GenII/EvR "Inflex"
+2% maximum CPU
+2% reactor performance
NIC 100,000
NIC 1,000,000
Niani A1-Taurus
+1% weapon damage
+1% critical damage chance
+1% maximum CPU
+1% reactor performance
+1% repaired amount of armor repairers
+1% accumulator capacity
NIC 1,000,000
NIC 25,000,000
Niani A1-Equus
+1% mined mineral amount
+1% accumulator capacity
-1% accumulator recharge time
+1% repaired amount of armor repairers
+1% maximum CPU
+1% reactor performance
NIC 1,000,000
NIC 25,000,000
A-Series AC1 "Gladius"
+2% weapon damage
+1% accumulator capacity
NIC 1,000,000
NIC 25,000,000
A-Series AM1 "Alluvia"
+2% mined mineral amount
+1% accumulator capacity
NIC 1,000,000
NIC 25,000,000
Solaris ST1 "Yuge"
+5% maximum CPU
+5% reactor performance
NIC 1,000,000
NIC 50,000,000
Matsuda Suchimu Type-S
+5% weapon damage
+10 signal masking
NIC 1,000,000
NIC 50,000,000
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