From Open Perpetuum


Derived from reverse engineered Nian tech, this human-made derivative is cheap but not as effective as native models.


The smallest member of our hybrid-technology fleet of robots. Its armor is weaker than the average, but its small size makes up for it, resulting in a hard to hit target. Coupled with excellent detection and masking systems, the Vektor makes not only a good scout, but a tough opponent in combat as well.

Extension Requirements and Bonuses

Extension Level Required Bonus Value per level
Basic robotics 1
  • +3%
  • +3%
Combat robot specialist 1
  • Signal detection
  • +2 pts
Syndicate robot control 1
  • +1%
  • -0.05 m
  • +50%


Stat Value Stat Value
Main stats Slots
Speed 106.92 kph Head slots 4
Armor 830 HP Leg slots 3
Accumulator 200 AP Chassis slots 4
Cargo 3.75 U Gun slots 4
CPU 155 TF Missile slots 0
Reactor 150 RP Industrial slots 2
Slope Capacity 56° Misc slots 4
Defence Targeting
Surface hit size 4.5 m Sensor strength 130 Hw³
Chemical damage resistance 45 pts Locking range 150 m
Kinetic damage resistance 45 pts Locking time 12.5 s
Seismic damage resistance 45 pts Max locked targets 3
Thermal damage resistance 45 pts Signal detection 125 rf
Demobilizer resistance 0 % Signal masking 105 rf
Accumulator recharge time 120 s
Accumulator stability 3
Interference emission 4
Interference emission radius 150
Interference minimum 80
Interference peak 280
Robot volume 12 U

Common uses

Vektor is a very common scout bot, boasting the highest sensor characteristics of any light bot. When properly masked, nobody will see Vektor before it sees them.


There is no MK2 variation of Syndicate bots